Client Case Studies

Government Agency

A local government entity had engaged us to design and develop a mobile app that gamifies their annual learning festival. Given a relatively tight budget and deadlines, we used a no-code platform to quickly build an interactive app for about 2000 users/employees in just THREE WEEKS.

Specifically, the client requested a digital medium to engage their learners at scale and with the subtle hint to bring to awareness the rise of Non-Fungible Tokens (NFTs). Hence, in this app, every user is able to “upgrade” his/her avatar with design options like a new hairdo, eye colour, facial hair etc. As the user completes more learning courses during the festival, more upgrades are given.

With this successful launch, the client experienced stellar user reviews and a marked increase in learner engagement as compared to non-tech training methods.

Shopee

Shopee is a South-East Asia e-commerce powerhouse. We are privileged to have partnered with them to digitise and gamify their peer leadership program with a 100% virtual, experiential training platform and session.

Designed and conducted as part of their Global Leaders Program, this gamified training session leverages on our Ripple by Right Impact mobile app to allow the regional young leaders of the organisation to join via Zoom and participate.

The project was thematised and content-customised for the client, so much so that the stakeholders’ intended learning objectives were also published through the platform for the learners. Thereafter the learners were invited to practise the intended leadership behaviours via an experiential, engaging Team CSI crime investigation simulation.

Singapore Management University (SMU)

SMU sought a re-think of their campus orientation programme for their post-graduate students and approached us for a tech-enabled, gamified solution.

We duly designed and delivered a highly immersive and interactive in-person campus race where teams travel around the university campus to complete challenges, whilst following each challenge’s specific instructions through a mobile app.

Based on our Ripple by Right Impact platform, more than 600 students descended onto SMU’s premises over a weekend to build bonds and discover the university’s schools, history and fun facts. Not to mention, the organisers and participants found the session creative and refreshing.

Say goodbye to conventional campus tours!

National University of Singapore (NUS)

“We want to gamify our annual mental health awareness learning campaign.”

That was how it all started as we helped NUS to not only gamify, but also digitalise, automate and lengthen, their annual learning event using our Ripple mobile platform.

On a voluntary basis, staff members and students were able to log into a dedicated, client-branded campaign and learn about a mental health “Topic of the Day” which focuses on specific emotions like guilt and regret.

With a timed publication feature, users were kept in relative suspense as they would not know about the next day’s topic until that day itself. Coupled with simple quizzes, photo and video challenges, the entire 3- week experience became fun, interactive and engaging.

With more than 750 users onboarded (which was about a 50% jump as compared to the year before) and a whopping 95% engagement rate, the project was a huge success.